Five Things – 5.21.12

1.  Super Mario Bros. 2 – I don’t think I’ve ever known anticipation like the kind I had for Super Mario Bros. 2.  I was a subscriber to the Nintendo Fun Club,  a newsletter that Nintendo sent out every now and then which would contain codes and news about upcoming games.  Nintendo stopped publishing the newsletter in 1988, opting instead to release a monthly magazine that was much more robust.  The first issue of Nintendo Power arrived at my house, and the unthinkable graced the cover:

Super Mario Bros 2

From that moment on, Super Mario 2 was all I could think about.  I read the magazine to shreds and left reminders all over the house of what my #1 Christmas wish was.  I talked about the game non-stop with my friends  at school.  Christmas day rolled around and Santa didn’t let me down.  I got a call from a friend that morning, and when I picked up the phone I heard three simple words: “I got it.”  I spent the rest of the day, month, year playing Mario 2, learning the ins and outs of using each character.  Mario was a good all-around guy  (lame), Luigi could jump really high (he was my go-to), Toad could move quickly no matter what he was carrying (cool?), and Peach could float for extended periods of time (not as useful as it sounds).  I played the dickens out of Mario 2, and while most people will point to just about every other Mario game as the “best”, this one wins it for me.

Turns out that Super Mario Bros. 2 began its life as another game, Doki Doki Panic. Originally started as  Mario prototype, Doki Doki Panic was ultimately developed for the Famicom system to fit the mascots of the Fuji company.   There was a formal followup to Super Mario Bros, called Super Mario Brothers: The Lost Levels, that was punishingly difficult, so Nintendo instead re-engineered Doki Doki Panic to once again use the Mario characters for the game’s US release.



The game was so well-received that Nintendo released it in Japan as Super Mario Bros. 2 as well. Slightly different marketing approach. 


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