“Meet Us In September” was the slogan for the ABC Network’s Fall 1969 lineup. These sizzle reels capture all of the programming news of the 1969 season. There’s so much to love about this campaign! The font choice and graphic work is fantastic, both in the overall face of the campaign and the show-specific stuff:
Not sure what to make of this Johnny Cash segment.
Here’s a compilation. The Bewitched promo is interesting, too – really assumes you already know what the whole show is about. Which, I guess, in a three-network world in 1969, is a pretty safe assumption.
Dynamix 1989 Video Catalog
This reel of upcoming games from the small-ish (bigger now that they were acquired by Sierra) game company Dynamix is earnest and sweet. A-10 Tank Killer was on a heavy rotation in my house. David Wolf: Secret Agent looks like something right out of Decker.
Pennywise – Microwave Cooking (1985)
There are few things more comfortingly charming than seeing these two British women in 1985 discussing the merits of the microwave. Using “units consumed” as an indicator of value, no less! Is this an alternate reality?
I’ll admit, I’m not entirely sure what I’m watching here – particularly in the first half without subtitles. When you imagine the Soviet side of the Space Race presented to children, though, I doubt you imagine something this beautiful, colorful, and hopeful. The second half presents an inspiring vision of our future in space. Imagine where we’d be if we’d worked together on this back then.
The Cure’s First TV Appearance
Robert! Put on your long hair!
Is there any time that a live performance of “A Forest” isn’t a contender for the best part of your day?
This 1960s training film on the merits of good checkout procedure places an awful lot of responsibility for the store’s performance on what happens in the checkout lane. Indeed, they are “The Front Line” in the grocery war. Seriously, they just casually call it a war.
I’m not going to spend time romanticizing the actual advice given in this film; it boils down to ‘make the right amount of change’, ‘don’t get tricked by crooks’, and ‘sell stuff at the right price.” The way they give the advice, though, is great: the hair and fashion are top-notch for the era, and the large green “test room” has an awesome visual aesthetic.
The real star of the film, though, is the reality of the 1960s grocery store and the golden crossroad of an almost clinically clean store design filled with beautifully packaged processed foods.
It’s worth “checking out”. Get it? Sorry. Here it is.
Cadbury’s Smash Commercial
Speaking of war, this 1970s spot for Cadbury’s mashed potatoes is nothing less than a declaration of it from those smug Martians.
Cosmography & Astrology
This beautifully confounding print from 1686 demonstrates the various applications of Cosmography and Astrology.
King Vitaman Commercial
I don’t know who these people thought they were fooling. This is a cereal made of styrofoam that nobody would enjoy.
It’s 1982. Pac Man’s a pretty big deal. So big that they didn’t just make a Pac-Man cartoon, NBC centered its 1982 Saturday Morning Preview Special around it.
Pac-Man is the carrot that Dick Clark dangles for forty five minutes through this awful special, held on the set of American Bandstand. Like the free movie tickets that come at the end of a Timeshare presentation, you have to through clip after clip of unoriginal, derivative cartoons based on existing properties. When you’re not doing that, you’re watching Dick Clark have a hamfisted time around some children. Seriously – he doesn’t know what to do with these kids. Not 90 seconds into the special, Clark is admonishing a child for talking when he’s talking. On mic. To the camera.
The special tries to be interesting – ventriloquist Willie Taylor does a solid three minute set.
Scooby and Scrappy-Doo costumed characters show up for a clunky appearance.
Henry Winkler and Frank Welker do a table read of a scene from the Laverne and Shirley cartoon. Kids love seeing voice actors!
After a ten-minute long “clip” of The Lil’ Rascals cartoon we finally get about a forty-five minute preview of Pac-Man! Then we’re sent out of the special with a rockin’ dance party.
Seriously, there’s so little effort here. Give me a sloppy narrative or a musical act or some actual star power! At the very least, I guess it’s heartening to see a studio full of disappointed kids make the best of things. Here’s the special.
Ward’s 1971 Microwave Oven
Love that dinosaur puppet! The flaming arrow into the conestoga, not so much…
FIVE HUNDRED DOLLARS.
Watch a cowboy with dementia peddle a cereal based on stale waffles to a couple of overacting kids!
The Long Walk Artwork
“The Long Walk” is one of my favorite short stories by Stephen King. This promotional artwork really catches the story, from the illustration to the red background to the font choice. Beautiful.
Guys, I don’t think this conversation actually happened, but I love the layout of this ad.
Tom Hanks’ first movie role wasn’t a comedy, like you’d think. It was barely a drama. His movie debut took form in the role of Human Robbie/Cleric Pardieu in the 1982 TV Movie Dungeons & Dragons Scare-Film called Mazes and Monsters, a movie based on a hastily written book loosely based on inaccurate facts about the disappearance of a teenager who was interested in D&D.
The movie starts out with a flash-forward to a crime scene – someone’s in trouble and we don’t know who. We’re told that the incident involved a role-playing game called Mazes and Monsters and not much more.
Flashing back to the true start of the movie, we’re introduced to a bunch of priveleged kids who attend school together. There’s JJ, the eccentric party boy who wears a rotating lineup of goofy hats.
Then there’s Kate, the beautiful collegiate who is way-too-fashionable to be a Dungeons and Dragons fan in the 1980s.
Boring Daniel wants to be a videogame designer, but doesn’t have his parents support.
And finally Robbie, played by Tom Hanks. Kicked out of one school as a result of his obsession with Mazes and Monsters, he transfers to the school that JJ, Kate, and Daniel attend with the promise that he won’t play again.
That promise lasts about five minutes, as Robbie falls in with the gang and the foursome become best friends over sessions of Mazes and Monsters. Turns out Robbie’s got a pretty rad character from his obsessive other-college campaign.
Robbie and Kate become an item. Robbie confides to Kate that his little brother ran away when he was younger and he hasn’t seen him since, a strange thing to bring up. JJ gets isolated from the group due to their relationship, and plans his suicide in a nearby cavern. He then quickly changes his mind on this plan, for some reason, and decides to create a Mazes and Monsters campaign in the caverns for his friends to enjoy instead.
The group goes out for their first session in the cavern and have a pretty good time. Robbie, however, has an episode where fiction and reality become blurred, and a switch ‘flips’ inside of him. He sees an actual monster, and fights it.
From that point on Robbie more or less becomes his character, the healer Pardieu. He abruptly breaks off his relationship with Kate, has dreams of his missing younger brother, designs elaborate maps referencing “The Two Towers” and “The Great Hall”, and eventually disappears completely.
While the gang tries to find details of his whereabouts, the police get involved as well. The police learn that Robbie had a history with Mazes and Monsters, and the gang hides their involvement so as not to be implicated. The police somehow learn of the cavern campaign, and a detective poses to Daniel the theory that one of Robbie’s fellow gamers killed him in the cavern.
Daniel says, “That’s pretty far out.”
The detective replies, “Mazes and Monsters is a far out game.”
The gang realizes that Robbie’s mentions of “The Great Hall” are referring not to a place but to his missing brother who was also named Hall. We see Robbie in New York City, still in character, looking for The Great Hall. He’s chased by some local toughs and ends up in an alleyway. Reality and Fiction fall on top of each other and he accidentally kills one of them.
He calls Kate in a panic, who tells him to head to JJ’s family’s house in the City to wait for them. Robbie doesn’t follow this advice and continues to amble around. The friends arrive in New York and quickly realize that “The Two Towers” refers to the World Trade Center, and that Robbie is heading there to jump off and join his brother, “The Great Hall”.
They all run into each other on the roof of the World Trade Center and, in character, talk Robbie down. JJ uses his authority as dungeon master to convince Robbie that this is a game, and Robbie snaps back to reality. And gives the first of what will be many classic Tom Hanks sad faces.
Epilogue: three months later. Kate is basically writing Mazes and Monsters: the book of the TV Movie. The gang visits Robbie at his family’s house, where he is taking time off of school to get his head straight. They meet him in the backyard and prepare for a special reunion….only to learn that Robbie is still trapped in his character. They play the game one last time.
This whole movie seems like it was written by somebody who read the sensationalist headlines of the day regarding the dangers of Dungeons and Dragons and not much more. It’s an interesting interpretation of the form that someone’s concerns about losing a child to D&D might have taken in the 1980s. It’s also interesting because, despite the hokey story, Tom Hanks is actually pretty good in this. He makes it worth watching.
Roll for initiative and see for yourself.
SEGA Game Gear Commercials
How do you sell your superior handheld device if you’re not Nintendo? Throw a bunch of jabs at Nintendo! These ’90s SEGA Game Gear commercials are quick to push their full color and game library, but don’t necessarily bring up their four-minute battery life.
An alien race called the Moonbeams are mining moonstones from our Moon. The Moonbums are trying to steal the recipe for the moonstones. Do you need recipes for things that are mined? This is a really complicated cereal.
Watch Out For The Munchies
I could use this ’80s anti-snacking PSA’s reminders on a half-hourly basis.
This 1989 experiment tried to marry the light and dark sides of Jim Henson’s work into one weekly television event. It didn’t really take.
Henson himself hosted the weekly hourlong anthology series, setting up the episode’s lineup and theme. The first thirty minutes were called “MuppeTelevision”, hosted by Kermit and structured like a modern-day Muppet Show. A muppet named Digit served the Scooter role in coordinating the production, and the tradition of a weekly special guest was still intact.
The second half hour was, for the most part, a more serious offering. This segment was typically one story told over thirty minutes exploring the more poignant, emotional, story-led side of puppetry. The short film Lighthouse Island aired here, as did several episodes of The Storyteller, starring John Hurt.
The series was a ratings flop, and only 9 of the 12 episodes produced ever made it to air before NBC cancelled the show. A shame, as there’s something special here. Here’s the first episode.
Cathy Ads for McDonald’s Salads
It was an odd-yet-very-eighties move for McDonalds to offer a line of salads as a standard menu item. I’ll ignore the fact that they chose to put them into cups so that you could shake them to toss and mix the dressing, which added the frustrating experience of eating a salad from a cup. Ok, I guess I won’t ignore it. Still, an even odder decision was to use comic strip character Cathy to sell the McDonalds Salad idea. Here are a few commercials with her as the pitch-person.
It’s 1981! Candy can be cereal! Anything can be cereal! Everyone’s making cereal!
ALF (SEGA Master System)
It’s no surprise, given the TV show ALF‘s wide success, that a video game would release featuring the Melmac-ian jester. It should also be no surprise that it was awful.
It’s a pretty simple premise: ALF’s scouring the town looking for tools to repair his spaceship, evading men-in-black and other, more pedestrian perils. These men-in-black are pretty awful at disguise, their characters eternally hunched over with comically ‘grabby’ hands.
Still, the music’s charming and although the premise sounds A LOT like E.T., at least this game adaptation isn’t total garbage. Here’s a playthrough.
Baby Ruth Ad
And a beautiful, beautiful early-20th-century ad for Baby Ruth. The original driving stimulant. Except for, you know, drugs.
Gamepro Video Game Secret Tips, Tactics & Passwords, Vol. 1
Our old friend J.D. Roth from Gamepro TV takes us on a journey to sap all of the fun out of video games by using cheat codes and exploits!
This video covers the Super Nintendo, Genesis, and TurboGrafx generation of games, and features some pretty B-list games for a “Volume 1”. While most videos of this type gave viewers hints and strategies around tough parts of games, with the occasional game-breaking code or exploit, this video delivers hack after hack, with the objective seeming to be to get you to the end of the game as quickly as possible. I guess that’s what you’d be paying for?
There’s a LOT of “attitude” here, fueled by Roth and his arsenal of slang. I did not age well, but I will say that it sets this video apart from its drier, more straightforward competition. Roth is also awkwardly superimposed on top of game footage for much of the video. Does that make it more fun?
At the end of the day, this video is a pretty interesting snapshot of early ’90s video gaming technology, early ’90s video technology, and…well, just early ’90s technology in general. Back then it would have taken several weeks for someone to mail in a payment for a non-trivial amount for the VHS, wait for it to arrive, watch it, and then apply a learning from the video to a game that they owned. I achieved the same thing this morning in about 30 seconds, for free. FUTURE.
Here you go. Enjoy skipping straight to the end-game ceremony in Bulls vs Lakers And The NBA Playoffs. Seriously, who wants that?
This ultra-charming Saturday morning kids show ran on the BBC from 1982-1987. It featured several different segments, some with kids, others with pop stars, scripted bits and the occasional call-in. Margaret Thatcher was on the show in 1987, and was repeatedly asked by a little girl where Thatcher planned to go if nuclear war broke out. Ultra Charming!
Here’s the 1982 Christmas episode.
The Cap’n continued to experiment in the early 1970s with variations on what was already the perfect cereal. This iteration, called “Vanilly Crunch”, featured Wilma the White Whale as the mascot. Better her than La Foote, I guess.
Palitoy Star Wars Ad
I love everything about this hand-drawn ad for Palitoys’ Star Wars line.
1992 Lincoln Malfunction
In honor of President’s Day, here’s Abraham Lincoln from Disney’s Hall of Presidents shorting out and taking a little robot nap.
Leonard Nimoy lends his credibility to this alarmist video produced to aid those concerned with the potential societal collapse caused by the world’s computers’ refusal to acknowledge the year 2000.
This video is one of several attempts to cash in on the hysteria around the Y2K phenomenon. 1999 was the perfect breeding ground for such a scam – nobody could say for sure that the Y2K alarmists were wrong, and nobody wanted to look like a fool. The President even appointed a Y2K Czar! And the Y2K Czar appeared in this video! What an honor!
While the content of the video is assuredly alarmist, and we’re reminded throughout that many people are probably going to die, the tone never rises above a typical infomercial level. It’s not a frantic or panicked video, which makes it play pretty creepily.
It’s sort of an impressive effort that this video is an hour long – it’s really about 4 minutes of information repeated over and over again in different ways. When the video feels like it needs a break from that, there are instances of what seems to be free-form musing on specific catastrophes that could occur.
There’s a lot of specific advice, too. Helpful nuggets, like “Don’t buy a machine gun and run to the woods.” We’re also encouraged to “enjoy the family time” when our systems fail us. I can only imagine the satisfaction that those who paid actual money for this VHS tape must feel. The video takes on a very nuclear-scare-era tone when advising preparedness: store fresh water all over your house, in any dark place, toilet safety in a world without plumbing, stock up on baby wipes to bathe with. From here, it’s essentially a survivalist video – which makes for a good thirty minutes more content. While the video stresses the importance of community, there’s an underlying addition of “but make sure you get yours first”, which is pretty ugly once you notice it.
Here it is. Alarmist and cheesy, and a little bit alarming that so much time was spent on this. And that it probably made money.
French Mega Man 2 Commercial
There’s so much to love about this commercial for Mega Man 2 – from the newscaster Mario to the overacting live-action Mega Man to the shrouded, overacting Dr. Wily. Perfection.
This 1986 VHS game envisioned a murder mystery set in the universe of Isaac Asimov’s Robot books. Loosely based on the book Caves of Steel, it’s an ambitious effort and carries a high production value – particularly for the mid-1980s, when so many were getting away with so much less.
Robots follows Detective Elijah Bailey, an Earthling, as he is assigned to the murder of a member of a rival faction, the Spacers. Was an Earthling behind the killing? A Spacer? A (gasp) robot? The Earthlings have their own robots, but they’re pretty crude. Sorry, really crude.
Bailey’s got 24 hours to solve the case before the Spacers destroy the Earth. Ok. He’s sent to “Old New Jersey”, a city that’s been modernized as a Spacer embassy on Earth, and is paired up with one of the Spacer robots, a much higher grade of production.
The sets of “Old New Jersey” are pretty impressive, for a mid-80’s production. They look positively ’90s!
Unlike some VHS games, there’s no fast-forwarding or rewinding around to different points of the tape to play the game. The story plays out pretty linearly, with prompts to pull clue cards at significant plot points throughout.
Depending on the clues selected, and your keen eye at noticing details during the episode, you either convict a legit criminal or an innocent person. There’s no video payoff, though – it’s all up to the cards at that point. The game box boasts 256 possible storylines, but that’s a stretch. There are really only a few outcomes, and the general consensus seems to be that there’s no replay value to this game. A shame, given the clear effort to make this a big production. Here’s the VHS:
And here’s an ad for the game:
Call me when there’s a Foundation VHS game.
(Seriously. Call me.)
The Prom: It’s A Pleasure (1961)
Coca-Cola sponsors this short film filled with instruction on how to properly prepare for and attend the high school prom. Who knew etiquette was so by-the-numbers? I have the feeling that any attempt to turn a high school prom into a formal cotillion generally ends in disappointment. Still, the film gives good general advice, like don’t give a flower corsage to a girl who’s got a dress with daisies on it. Tips that anybody can use.
Do NOT forget to say goodnight to the chaperones!
Polaris Nuclear Submarine
I’m fairly certain that this “Nuclear Sub” was little more than a pointed cardboard box, but I’d probably have fallen for this ad. “Controls That Work” is a particularly bold feature.
Evel Knievel Commercial
From the motorcycle to the drag racer to the skycycle, this is a pretty impressive array of Evel Knievel toys.
Batman & Superman Sesame Street Ad
On the surface, it’s interesting that Batman and Superman are promoting the premiere of Sesame Street. It’s charming – they hold up the CTW letters, they refer to themselves as stars. But, really, what are they watching? Themselves, promoting Sesame Street?
AT&T’s got a record of anticipating future trends and technologies that extends almost as far back as they do. They kind of have to; that’s their business. This 1993 video, Connections, takes the emerging technologies of the internet and mobile phones and imagines a future that combines the two. And, despite a few silly overreaches, pretty much nails it.
Connections starts off with a trans-continental phone call between a woman, her fiancee, and the owner of the rug store in which the couple met. This call auto-translates the three languages to suit each participant – a translation in the actual voice of the speaker.
The next scene features (what we will find out later is) the girl’s Dad, a land developer using a tablet PC to imagine changes to a building project and then receiving a voice call. Look familiar?
Cut to the family’s Son, playing a VR game online with his buddies, during which he receives a video message from mom reminding him not to turn off the VR system but instead to switch over to the homework module.
Mom and Dad pick Daughter up at the airport, who rushes to a public phone booth to call her finance. Of course it’s a video call, with a voice-activated sign-in that can instantly access the caller’s contacts.
Mom, a doctor, then engages in a remote consultation for a patient.
She then shops for wedding dresses with Daughter, over the internet. The online store uses models of Daughter to explore different customization options.
There are two plotlines threaded through this showcase: the Daughter’s wedding plans and the Dad’s development plans. The development plans are controversial as they would mean the loss of a community center. A concerned citizen appeals to Dad, showing him the appeals of the electronic classroom – a classroom filled with terminals that “connect to the Education Center in Washington” and provide virtual lessons customized to each student.
Speaking of, there’s a Siri/Alexa component that is apparently customizable. There’s a bit where Dad questions Mom’s use of a handsome digital personal assistant. Gulp!
Anyway, the education classroom visit forces Dad to grow a conscience and he confronts his boss in a futuristic office that belongs in an episode of 1995’s The Outer Limits reboot, in an episode that takes place on Coruscant. No future tech in this scene, just some old guys arguing.
The storylines wrap up predictably in a way that makes everybody happy. The boss finds a way to make the development they want to make and incorporate a Community Center as well. Daughter gets married and has a baby. The rug salesman is conferenced in to meet the baby. The end.
It really is remarkable how right this video gets the application of the technology. It’s one thing to say that mobile communication and the internet will merge and define our lifestyles, but there are still dozens of ways that could happen. Just about everything in this video exists now, 20-plus years later. Except, I hope, that we’re a little less cheesy than these guys. I don’t know. Maybe we should be. There’s a lot of hope in this video.
The Odyssey 2’s answer to Pac-Man was, well, Pac-Man.
This ripoff of Pac-Man was actually available a year for home entertainment a year before any Pac-Man ports were, so in a sense it was actually the first to that specific market. It was Pac-Man, though, and you’d be hard pressed to find anyone arguing otherwise with a straight face. That said, there were some interesting additions to the Pac-Man formula. On some levels the map would become invisible, forcing you to remember the layout. On others the box where the ghosts respawn would change location. Little things that, while not admissible in court as grounds for a unique product, do impact the gameplay experience significantly. Still, total ripoff.
The marketing was pretty good, though, and the box art is as on point as most video game box art was at the time.
Sure, Mac, Sure
This bizarre 1970s PSA dispels the myth that eating food makes it okay to drive drunk. I think it also serves a secondary function as a cautionary tale about drinking seventeen different types of alcohol and then getting in a car.
John Berkey 1975 Otis Ad
This ad for the Otis Elevator Company, illustrated by famed Sci-Fi and Space artist John Berkey, depicts an indoor vertical storage solution. Maybe that sounds a little dry, but this is the future for me.
This strange Christmas special first hit broadcast in 1953, presented by “Your Telephone Company”.
It was really Bell Telephone, but for some reason that’s never mentioned in the special. That’s just the first of many things that feel….off….about this video. The unnamed host addresses us in a poor overdub, explaining how he and the rest of the telephone company employees are busy creating books in braille for blind children. Okay. He then throws to an overlong scene in which he, as Clement Moore, gets the inspiration to write The Night Before Christmas.
Then we get to see marionettes perform The Night Before Christmas. Guys, I understand that marionettes are difficult. It’s an impressive skill. I couldn’t do it myself, and I take my hat off to those who can. The only question I have is, is there some unspoken rule that marionette puppets need to be creepy? This is some serious nightmare fuel. Cases in point:
The Night Before Christmas lasts for half of the special, and we switch gears to a straightforward telling of the birth of Jesus. Again, using marionette puppets. To be fair, this is significantly less creepy than the previous segment, but still. Is it just their faces that makes it creepy?
Once Jesus is born and the three Wisemen show up we’re given another round of ‘hey isn’t Your Telephone Company great’ and we’re done. A very odd Christmas special. Even more odd (and special) is that it was produced in color even though color TVs weren’t really a thing yet. I’m glad it was; for all my gripes about its creepiness, the special does look great and really captures the era. Here it is.
New Leaf Entertainment Promo Video
Here’s a fascinating video from 1992, where Dennis Miller acts as a pitch-man for an eerily prescient Video-On-Demand idea for Blockbuster Video years ahead of its time. They get so much right, just a decade too soon.
Somewhere on the spectrum between Chatbot and Alphie, there’s Casey Cassette. That growling Santa Claus song he sings is pretty impressive!
Coke And Food Go Together
Alternately titled “Coke and Layout Design Go Together”. This 1957 Australian magazine ad for Coke is fantastic.
Atari Holiday Checklist
The thing that gets me most about this ad is the call-to-action with the dotted line, suggesting that any parent receiving this checklist would give it the time of day.